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The pervasiveness of digital technology has a profound effect on the way we live. Our economic system, social interactions and perception of the world are increasingly mediated by technology. In a sense, everything can be translated into digital code. Much online work is about representing the physical world as a digital landscape - accessed via a PC and the Net. The development of portable appliances, with accessible wireless networks, extends online experiences beyond the confines of the mouse, keyboard and monitor.
How can mobile and pervasive technology enhance the ways we experience and interact with our physical environment and each other? Does technology inhibit or expand our sense of 'being there'? How real is virtual reality?
"The idea is to look closer at the nature of the city, and how the micro city can be represented as a network of grids and diagrams. The form and content of this work is a representation of the city and its structure. Networks of information technology are contrasted with organic systems and city networks. The project fuses visual forms with the embedded sounds of specific places. The sounds impose a rhythm that the visual narrative can interact with - making the central city an audiovisual, interactive, internet art experience.
I wanted to develop analogies for the organic identity of the city as an urban community, and to make links with electronic networks and virtual communities. This organic interplay is contrasted with man made structures, as well as the patterns and forms of urban design. The online spaces are for dreaming, thinking, meditating and transience. A visual labyrinth, a maze of circumstance. A city experience consists of small unit blocks and cells which inter-relate and lock together to form the composite city identity. The city has moved from metropolis to megalopolis to the ecumenopolis.
These online works represent spaces, they are idealised spaces. I don't see the central city, as a simulation. In fact, I am not aiming or particularly interested in simulation. I view the final evolution of the project as a experience, an online internet experience, which can be viewed inside the white cube of the box which is a computer. The framework, the grid, that contains this work is the computer and the internet. Images of maps redrawing and reprocessing themselves. This reflects the city's perpetual evolution, and no single or similar path need be followed." Stanza
Recommended Links:
www.stanza.co.uk (main site)
Eryk Salvaggio's Six Rules Towards A New Internet Art
Simple Net Art Diagram (MTAA - M.River & T.Whid Art Associates - 1997)
vistors studio - a live, multi user environment with audio visual mixing tools
Digest was open during March 2004 - PLEASE NOTE it is now closed and available for browsing only... we hope you enjoy your visit.